Course description

The GameLab seminar will again be given Spring 2026! It is a 10 credit course where you will design, develop, and launch your own game. You will learn and explore a combination of valuable topics such as programming, entrepreneurship, game design and development process.

Throughout the course we will have go through, and learn, the complete cycle of game development from idea to launch. The course is focused on launching a functioning end product that marries user experience and technology:

Previous GameLabs

Administrative information

The course will be given as a master’s level course.

Admission requirements, learning goals, exam information and other administrative information is on the uit websites. You can also find the course schedule / information about the rooms used for the lecture and group on timeplan.uit.no.

Staff and collaborators

Project and evaluation

The course has a very practical and hands-on approach. The primary evaluation criteria is the successful completion and launch of a game. It is equally important that the choices related to featureset, technologies and programming languages are consistent with the user experience and usage patterns of the game itself.

Students decides for them selves which technologies to use.

In addition to being evaluated on the successful completion of the game you will be evaluated on the technical design and implementation within the chosen technologies. From code patterns, architecture and implementation to database schema and client-werver communications. The evaluation is done in collaboration between representatives of the local game industry and the faculty itself.

Tentative lecture plan and course timeline

NB: All lecture titles are tentative

Lecture/ seminar / event Date Location Lecturer Subject
Kick-off Thursday 15/1, 12:15-16:00 REALF A259 André, Ernie, Kim-Daniel Kick-off, Game development introduction & Concept development
Lecture 1 Thursday 22/1, 14:15-16:00 REALF A053 Henriette Myrlund Game Jams/Game Ideation
Lecture 2 Thursday 29/1, 14:15-16:00 REALF A053 Cris Kevin Bjørndal Generative AI in Game Development
Game Jam Friday 30/1 - Sunday 1/2 REALF A010/A036/B203  Michael David Elliott and Sebastian Røed Mangseth Game Jam
Lecture 3 & Submission Deadline Thursday 5/2, 14:15-16:00 REALF A053 Ernie Roby-Tomic Game Technologies & Milestone 1 Submission Deadline
Presentation 1 Thursday 12/2, 13:15-16:00 TEO-H6 6.222/Movie theatre   Milestone 1 Presentation
Submission Deadline Thursday 19/2, 14:15-16:00 REALF A053   Milestone 2 Submission Deadline
Presentation 2 Friday 20/2, 10:15-13:00 TEO-H6 6.222/Movie theatre   Milestone 2 Presentation
  Thursday 26/2, 14:15-16:00 REALF A053    
  Thursday 5/3, 14:15-16:00 REALF A053 Ernie Roby-Tomic Game assests
Lecture 4 Thursday 12/3, 14:15-16:00 REALF A053    
  Thursday 13/3,08:15-16:00 TEKNOBYGGET 2.019 Full-day workshop  
Submission Deadline Thursday 19/3, 14:15-16:00 REALF A053   Milestone 3 Submission Deadline
Playtest Presentation 3 Tuesday 24/3, 09:15-12:00 ILP 1.007   Milstone 3 Presentation
Lecture 5 Thursday 26/3, 14:15-16:00 REALF A053 Henriette Myrlund Juicing
Lecture 6 Thursday 9/4, 14:15-16:00 REALF A053/TEAMS Alexander Espeseth Funding and Launching your game
Lecture 7 Thursday 16/4, 14:15-16:00 REALF A053/TEAMS Alexander Espeseth Sound design
Submission Deadline Thursday 23/4, 14:15-16:00 REALF A053   Milestone 4 Deadline
Playtest Presentation 4 Tuesday 28/4, 09:15-12:00 ILP 2.072   Milestone 4 Presentation
Lecture 8 Thursday 30/4, 14:15-16:00 REALF A053 Anna Dranovska Funding opportunities for students
  Thursday 7/5, 14:15-16:00 REALF A053    
Submission Deadline Thursday 21/5, 14:15-16:00 REALF A053   Milestone 5 deadline
Playtest Presentation 5 Friday 22/5, 09:00-12:00 ILP 1.006   Milstone 5 Presentation
Deadline exam Monday 1/6, 14:00 Exam    

Exam dates:

Readings

There are no mandatory readings.

Recommended readings are:

Mandatory assignments

Presentation at each milestone is mandatory. The presentations will be graded pass/no-pass.

Assignment 1:

Submit and present project milestones:

Milestone Deadline (submit) Presentation Description
1. High-level concept Thursday 5/2 Thursday 12/2, TEO-H6 6.222/Movie theatre General overall direction
2. Design Thursday 19/2 Friday 20/2, TEO-H6 6.222/Movie theatre Game and technology defined
3. Prototype Thursday 19/3 Tuesday 24/3, ILP 1.007 Playable game
4. Alpha Thursday 23/4 Tuesday 28/4, ILP 2.072 Feature complete
5. Beta Thursday 21/5 Friday 22/5, ILP 1.006 Content complete
6. Live Monday 1/6 Exam Game launched!

Assignment 2: TBA

Deliverables / Exam

You will submit one final report that should be organized according to the milestones presented at the kick-off:

  1. High Concept presents the overall direction of the game. You can include the high concept you presented in February as this part of your report.
  2. Design defines the game and technology. You can include the design document you presented later in February.
  3. Prototype is an implementation of a playable game. The report should include a description of this prototype. What was the goal of the prototype and what did you learn from it? A short discussion of the current state of the game is also expected here.
  4. Alpha is a feature complete implementation of the game. The report should include a description of this alpha version. What was the goal of the alpha version and what did you learn from it? A short discussion of the current state of the game is also expected here
  5. Beta is a content complete version of the game that can be submitted for evaluation.
  6. Live is the launched game. In the report you can combine the description for the Beta and Live two milestones in a single chapter. We also expect an evaluation of the complete game project here. It is also possible to discuss metrics of interest for later evaluation of the launched game here.

You should submit using Wiseflow at the end of the course:

  1. Your report.
  2. The final source code (well commented)
  3. The binary of the game (with a description on how to install and play).
  4. A link to the published game.

The presentation/demo (oral exam)

The presentation/demo should give the audience enough information to be able to evaluate the game regarding the complexity of the development of it and its playability.

Grading

This main aim of the course is develop and launch the best game possible in the given time. The grade represents our overall impression of the game and the game development including the quality and complexity of the implementation. The game, report, and code will contribute 80% of the grade, and the final presentation/demo will contribute to 20% of the final grade.